Meredith Starr is an interdisciplinary artist living in NY who creates interactive moments in her installations using AR and VR.
She earned her BS from NYU, her MFA from LIU and has completed two certificates in AR and VR at Harvestworks in New York City. She has three apps published to the App Store for iOS devices- Plastic Swim, You Are Here VR and Balancing Act AR. Her work has recently been published in Suboart Magazine, Art Seen: Curator’s Salon, and is featured in the fall 2022 publication of CALYX, A Journal of Art and Literature by Women. She has shown nationally and internationally, notably in Oslo, Norway, Seoul, Tokyo, and New York. She recently exhibited selections from Every Second Feels Like Theft at Montgomery College and work from Are You There? in the Great Portland Metro Station in London. In the summer of 2023 she completed a residency at Zero Foot Hills in Connecticut. Starr is also a full time professor of visual arts at SUNY Suffolk County Community College, and is the VP of Membership for the FATE (Foundations in Art Theory and Education) Organization. She collaborates with poet Sarah Kain Gutowski, former college roommate and photographer Dayna Leavitt, and her family. When she’s not in the studio you can find her on a run, pausing to photograph a sculptural arrangement of trash at the curb.
Meredith Starr’s projects are attempts to reflect our own humanity back at us. She transforms the mundane ephemera she’s noticed–shapes of shadows that flicker on the bedroom wall in the morning, bits of sea plastic that wash up on shore, plastic she accumulated in a year, records of how she spent her time. The medium of her projects serves the subject-matter. She works in analog processes like found object assemblage and contemporary technology like virtual and augmented reality, in conversation with each other. Her artworks are often metaphorical or invented landscapes. They are tactile, immersive and often interactive. Starr’s work reveals narratives about identity, ecology and our relationship with technology.